The first part of this study was creating 3 materials to dip my toes into the Substance Designer to Unreal workflow. 
The second part of this study was to create man-made materials. The materials needed to be presented as both clean & used/dirty.
I am currently in the process of compiling all the man-made textures  I've made and applying them to assets. Below are the models that have been able to render so far. More detailed breakdowns are on the way.
The third section of this study was to create organic materials and experimenting with subsurface scattering. I am still in the process of making adjustments to this piece particularly in lighting and scale to better display the subsurface scattering in the scene.

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