I began this project with lots of research. I was able to get my hands of a variety of books that helped me understand the beliefs and lifestyles of ancient Egyptians. I was able to virtually attend talks and  exhibits about Ancient Egypt through websites of established museums and organizations such as The Met and the American Research Center in Egypt (ARCE).
The best source of reference and inspiration was my trip to the Michael C. Carlos Museum in Druid Hills, Georgia. I got to walk through the Ancient Egyptian exhibit and get up close and personal with Egyptian artifacts carefully paying attention to detail and taking photos for reference as my project progressed.
Next was blocking my scene. My original idea was to create my depiction of the afterlife in a large scale environment. While I wanted to attempt environment, I found that my time frame was too short to accomplish the level of detail I wanted in this scene.
My next concept was to create a museum exhibit which ended up being the idea I was able to carry out.
Once that was settled, made it a priority to choose what artifacts I wanted in the museum and the format of the environment. There were 3 assets I wanted in my project: a stone bust, a funeral boat (also known as a barque), and a shabti collection. With this came time to model, sculpt, and texture all my assets which I had a blast doing.
After the bulk of the assets were modelled, topologized, and textured, I went on finish my single shot camera movement and the layout of the exhibit environment

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