In order to get quality heightfield maps, I went to Tangram Heightmapper and exported a few maps to practice with.





Below are a few test renders of a few heightmaps


After testing the possibilities of creating an environment procedurally and through sculpting, the results didn't quite have the varying levels of depth int he environment that could be found in jungle. Considering this note and my prior attempts of creating environments in Unreal I decided to try using heightfield maps.