The main reason I'm doing cloth simulation is because I want to experiment with the physics of cloth to better understand the most dynamic way to pose my model. For the animation, I used Reallusion's ActorCore. It's been very reliable in quick rigging and motion. I enjoy using it for tests.
In order to understand how to do cloth sims in Marvelous Designer, I looked up a few tutorials.
With this knowledge, I went on to test a short walk cycle and a long walk cycle. I did animation with the clothes and without so you can see the animation underneath.
*The animations without clothes are older and have since had additional sculpting and rigging fixes that are not visualized

First Pass Short Walking Cycle

Second Pass Short Walking Cycle

First Pass Short Walking Cycle - Grey

Second Pass Short Walking Cycle - Grey

First Pass Long Walking Cycle

Second Pass Long Walking Cycle

First Pass Long Walking Cycle - Grey

Second Pass Long Walking Cycle - Grey

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